AI Insights · Timothy · April 2024
Top 5 Boxing Games Performance in Central America, Q1 2024
Discover how the top 5 boxing games performed in Central America during Q1 2024, with insights on downloads, revenue, and active users.
In Q1 2024, the top 5 boxing games on a unified platform in Central America showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at their performance metrics, based on Sensor Tower data.
I, The One - Fighting Games from Azur Interactive Games Limited saw significant fluctuation in weekly downloads, peaking at approximately 78K in early March. Weekly revenue experienced a notable spike in two separate weeks, reaching $93, while weekly active users climbed steadily to a high of around 137K in the first week of March.
Real Boxing 2 by Vivid Games S.A. maintained a consistent weekly revenue, topping $583 in the last week of March. Downloads dipped mid-quarter but stabilized, with weekly active users remaining relatively stable, closing the quarter with around 27.6K active users.
Arm Wrestling Master from GOODROID, Inc. experienced fluctuating download numbers, peaking at about 27.2K in early January. Active user numbers saw a slight dip mid-quarter but recovered to end March with around 61.9K users.
Punchy Race: Run & Fight Game by AI Games FZ had a steady trend in downloads, with weekly active users peaking briefly at about 55.4K in early January. However, its weekly revenue remained negligible throughout the quarter.
EA SPORTS™ UFC® 2 from Electronic Arts showed a consistent increase in weekly revenue, reaching $282 in mid-March. Download numbers remained steady, with weekly active users peaking at around 17.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.